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Control Panel Reference SynthEyes has the following control panels · Summary Panel · Rotoscope Control Panel · Feature Control Panel · Tracking Control Panel. · Lens Control Panel. · Solver Control Panel. · Coordinate System Control Panel. · 3-D Control Panel. · Lighting Control Panel. · Flex/Curve Control Panel. Select via the control panel selection portion of the main toolbar. The Graph Editor icon appears in the toolbar area to indicate a nominal workflow, but it launches a floating window. Additional panels are described below · Add Many Trackers Dialog · Advanced Features · Clean Up Trackers · Coalesce Nearby Trackers · Curve tracking control · Finalize Trackers · Fine-Tuning Panel · Green-screen control · Hard and Soft Lock Controls · Hold Tracker Preparation Tool · Image Preparation · Spinal Editing Control The shot-setup dialog is described in the sectionOpening the Shot. Spinners SynthEyes uses spinners, the stacked triangles on the right of the following graphic ( ), to permit easy adjustment of numeric fields on the control panels. The spinner control provides the following features · Click either triangle to increase or decrease the value in steps, · Drag within the control to smoothly increase and decrease the value, · Turns red on key frames, · Right-click to remove a key, or if none, to reset to a predefined value, · Shift-drag or -click to change the value much more rapidly, · Control-drag or -click to change the value slowly for fine-tuning. Tool Bar New, Open, Save, Undo, Redo. Buttons. Standard Windows (only). Use the Undo/Redo menu items instead to see what function will be undone or redone. (Control Panel buttons). Changes the active control panel. Forward/Backward (/). Button. Changes the current playback and tracking direction. Reset Time. Button. Resets the timebar so that the entire shot is visible. Fill. Button. The camera viewport is reset so that the entire image becomes visible. Shift-fill sets the zoom to 1 1 horizontally. Viewport Configuration Select. List box. Selects the viewport configuration. Use the viewport manager on the Window menu to modify or add configurations. Camera01. Active camera/object. Click to cycle through the cameras and objects. Play Bar Rewind Button. Rewind back to the beginning of the shot. Back Key Button. Go backwards to the previous key of the selected tracker or object. Frame Number. Numeric Field. Sequential frame number, starting at zero or at 1 if selected on thepreferences. Forward Key Button. Go forward to the next key of the selected tracker or object. To End Button. Go to the last frame of the shot. Frame Backwards. Button. Go backwards one frame. Auto-repeats. Play/Stop/. Button. Begin playing the shot, forwards or backwards, at the rate specified on the View menu. Frame Forward. Button. Go forwards one frame. Auto-repeats. Summary Panel Auto.(the big green one)Run the entire match-move process create features(blips), generate trackers, and solve. If no shot has been set up yet, you will be prompted for that first, so this is truly a one-stop button. See alsoSubmit for Batch. Motion Profile.Select one of several profiles reflecting the kinds of motion the image makes. UseCrash Panfor when the camera spins quickly, for example, to be able to keep up. Or useGentle Motionfor faster processing when the camera/image moves only slightly each frame. Green Screen.Brings up thegreen-screencontrol dialog. Zoom Lens.Check this box if the camera zooms. On Tripod.Check this box if the camera was on a tripod. Hold.Animated Button. Use to create hold regions to handle shots with amix of normal and tripod-modesections. Fine-tune.Performs an extra stage of re-tracking between the initial feature tracking and the solve. Thisfine-tuning passcan improve the sub-pixel stability of the trackers on some shots. Settings.Launches the settings panel for fine-tuning. Run Auto-tracker.Runs the automatic tracking stage, then stops. Solve.Runs the solver. Not solved.This field will show the overall scene error, in horizontal pixels, after solving. Coords(共同作用).Initiates a mode where 3 trackers can be clicked to define a coordinate system. After the third, you will have the opportunity to re-solve the scene to apply the new settings. Same as *3 on the Coordinate System panel. 3つのトラッカーが座標系を定めるためにクリックすることができるモードを始めます。 第3の後、新しいセッティングを適用するためにシーンを再解析することがあると思います。 座標系パネルの*3と同じです。 Master Solution Reset ().Clear any existing solution points and object paths. Rotoscope Control Panel The roto panel controls the assignment of a shot s blips to cameras or objects. The roto mask can also be written as an alpha channel or RGB image using the image preprocessor. Spline/Object List. An ordered list of splines and the camera or object they are assigned to. The default Spline1 is a rectangle containing the entire image. A feature is automatically assigned to the camera/object of thelastspline in the list that contains the feature. Double-click a spline to rename it as desired. Camera/Object Selector. Drop-down list. Use to set the camera/object of the spline selected in the Spline/Object List. You can also selectGarbageto set the spline as a garbage matte. Show this spline. Checkbox. Turn on and off to show or hide the selected spline. Also see the View/Only Selected Splines menu item. Key all CPs if any. Checkbox. When on, moving any control point will place a key on all control points for that frame. This can help make keyframing more predictable for some splines. Enable. Button. Animatable spline enable. Create Circle. Lets you drag out circular splines. Create Box. Lets you drag out rectangular splines. Magic Wand. Lets you click out arbitrarily-shaped splines with many control points. Delete. Deletes the currently-selected spline. Move Up. Push button. Moves the selected spline up in the Spline/Object List, making it lower priority. Move Down. Push button. Moves the selected spline down in the Spline/Object List, making it higher priority. Shot Alpha Levels. Integer spinner. Sets the number of levels in the alpha channel for the shot. For example, select 2 for an alpha channel containing only 0 or 1(255), which you can then assign to a camera or moving object. Object Alpha Level. Spinner. Sets the alpha level assigned to thecurrentcamera or object. For example, with 2 alpha levels, you might assign level 0 to the camera, and 1 to a moving object. The alpha channel is used to assign a feature only if it is not contained in any of the splines. Import Tracker to CP. Button. When activated, select a tracker then click on a spline control point. The tracker s path will be imported as keys onto the control point. Feature Control Panel Motion Profile.Select one of several profiles reflecting the kinds of motion the image makes. UseCrash Panfor when the camera spins quickly, for example, to be able to keep up. Or useGentle Motionfor faster processing when the camera/image moves only slightly each frame. Clear all blips.Clears the blips from all frames. Use to save disk space after blips have been peeled to trackers. Blips this frame. Push button. Calculates features (blips) for this frame. Blips playback range. Push button. Calculates features for the playback range of frames. Blips all frames. Push button. Calculates features for the entire shot. Displays the frame number while calculating. Once started, can’t be interrupted! Delete. Button. Clears the skip frame channel from this frame to the end of the shot, or the entire shot if Shift is down when clicked. Skip Frame. Checkbox. When set, this frame will be ignored during automatic tracking and solving. Use (sparingly) for occasional bad frames during explosions or actors blocking the entire view. Camera paths are spline interpolated on skipped frames. Advanced. Push button. Brings up a panel with additional control parameters. Link frames. Push button. Blips from each frame in the shot are linked to those on the prior frame (depending on tracking direction). Useful after changes in splines or alpha channels. Peel. Mode button. When on, clicking on a blip adds a matching tracker, which will be utilized by the solving process. Use on needed features that were not selected by the automatic tracking system. Peel All. Push button. Causes all features to be examined and possibly converted to trackers. To Golden. Push button. Marks the currently-selected trackers as “golden,” so that they won’t be deleted by the Delete Leaden button. Delete Leaden. Push button. Deletes all trackers, except those marked as “golden.” All manually-added trackers are automatically golden, plus any automatically-added ones you previously converted to golden. This button lets you strip out automatically-added trackers. Tracking Control Panel The tracker panel has two variations with different sizes for the tracker view area, and slightly different button locations. The wider version gives a better view of the interior of the panel, especially on high-resolution displays. The smaller version is a more compact layout that reduces mouse motion, and because of the reduced size, is better for use on laptops. Select the desired version using theWider tracker-view panelpreference. Tracker Interior View. Shows its interior---the inner box of the tracker.Left Mouse Drag the tracker location.Middle Scroll Advance the current frame, tracking as you go.Right Mouse Add or remove a position key at the current frame. Or, cancel a drag in progress. Create. Mode Button. When turned on, depressing the left mouse button in the camera view creates new trackers. When off, the left mouse button selects and moves trackers. Delete. Button (also Delete key). Deletes the selected tracker. Finish. Button. Brings up the finalize dialog box, allowing final filtering and gap filtering as a tracker is locked down. Lock. Button. Non-animated enable, turn on when tracker is complete; will then be locked. Tracker Type.,,,. Button. Toggles the tracker type among normal match-mode, dark spot, bright spot, or symmetric spot. Direction. Button. Configures the tracker for backwards tracking it will only track when playing or stepping backwards. Enable. Button. Animated control turns tracker on or off. Turn off when tracker gets blocked by some thing, turn back on when it becomes visible again. Contrast. Number-less spinner. Enhances contrast in the Tracker Interior View window. Bright. Number-less spinner. Turns up the Tracker Interior View brightness. Color. Rectangular swatch. Sets the display color of the tracker for the camera, perspective, and 3-D views. Now. Button. Adds a tracker position key at the present location and frame. Right-click to remove a position key. Shift-right-click to truncate, removing all following keys. Key. Spinner tells SynthEyes to automatically add a key after this many frames, to keep the tracker on track. Key Smooth. Spinner. Tracker s path will be smoothed for this many frames before each key, so there is no glitch due to re-setting a key. Name. Edit field. Adjust the tracker s name to describe what it s tracking. Pos. H and V spinners. Tracker s horizontal and vertical position, from –1 to +1. You can delete a key (border is red) by right-clicking. Shift-right-clicking will truncate the tracker after this frame. Size. Size and aspect spinners. Size and aspect ratio (horizontal divided by vertical size) of the interior portion of the tracker. Search. H and V spinners. Horizontal and vertical size of the region (excluding the actual interior) that SynthEyes will search for the tracker around its position in the preceding frame. Preceding implies lower-numbered for forward tracking, higher-numbered for backward tracking. Weight. Spinner. Defaults to 1.0. Multiplier that helps determine the weight given to the 2-D data for each frame from this tracker. Higher values cause a closer match, lower values allow a sloppier match.WARNING This control is for experts and should be used judiciously and infrequently. It is easy to use it to mathematically destabilize the solving process, so that you will not get a valid solution at all. Keep near 1. Also see ZWTs below. Exact. For use after a scene has already been solved set the tracker s 2-D position to the exact re-projected location of the tracker s 3-D position. A quick fix for spurious or missing data points, do not overuse. See the section onfiltering and filling gaps. Note applied to a zero-weighted-tracker, error will not become zero because the ZWT will re-calculate using the new 2-D position, yielding a different 3-D and then 2-D position. F n.nnnhpix.(display field, right of Exact button) Shows the distance, in horizontal pixels, between the 2-D tracker location and the re-projected 3-D tracker location. Valid only if the tracker has been solved. ZWT. When on, the tracker s weight is internally set to zero—it is a zero-weighted-tracker (ZWT), which does not affect the camera or object s path at all. As a consequence, its 3-D position can be continually calculated as you update the 2-D track or change the camera or object path, or field of view. The Weight spinner of a ZWT will be disabled, because the weight is internally forced to zero and special processing engaged. The grayed-out displayed value will be the original weight, which will be restored if ZWT mode is turned off. T n.nnnhpix.(display field, right of ZWT button) Shows the total error, in horizontal pixels, for the solved tracker. This is the same error as from the Coordinate System panel. It updates dynamically during tracking of a zero-weighted tracker. Lens Control Panel Field of View. Spinner. Field of view, in degrees, on this frame. Focal Length. Spinner. Focal length, computed using the current Back Plate Width on Scene Settings. Provided for illustration only. Add/Remove Key., Button. Add or remove a key to the field of view (focal length) track at this frame. Known. Radio Button. Field of view is already known (typically from an earlier run) and is taken from the field of view seed track. May be fixed or zooming. You will be asked if you want to copy the solved FOV track to the seed FOV track—do that if you want to lock down the solved FOV. Fixed, Unknown. Radio Button. Field of view is unknown, but did not zoom during the shot. Fixed, with Estimate. Radio Button. Camera did not zoom, and a reasonable estimate of the field of view is available and has been set into the beginning of the lens seed track. This mode can make solving slightly faster and more robust.Important verify that you know, and have entered, the correct plate size before using any on-setfocal lengthvalues. A correct on-set focal length with an incorrect plate size makes the focal length useless, and this setting harmful. Zooming, Unknown. Radio Button. Field of view zoomed during shot. Lens Distortion. Spinner. Show/change the lens distortion coefficient. Calculate Distortion. Checkbox. When checked, SynthEyes will calculate the lens distortion coefficient. You should have plenty of well-distributed trackers in your shot. Add Line. Checkbox. Adds an alignment line to the image that you can line up with a straight line in the image, adjust the lens distortion to match, and/or use it for tripod or lock-off scene alignment. Kill Line. Checkbox. Removes the selected alignment line (the delete key also does this). Control-click to delete all the alignment lines at once. Axis Type. Drop-down list. Not oriented, if the line is only there for lens distortion determination, parallel to one of the three axes, along one of the three (XYZ) axes, or along one of the three axes, with the length specified by the spinner. Configures the line for alignment. - . Button. Swaps an alignment line end for end. The direction of a line is significant and displayed only for on-axis lines. Length. Spinner. Sets the length of the line to control overall scene sizing during alignment. Only a single line, which must be on-axis, can have a length. Atnnnf.Button. Shows(not set)if no alignment lines have been configured. This button shows the (single) frame on which alignment lines have been defined and alignment will take place; clicking the button takes you to this frame. Set each time you change an alignment line, or right-click the button to set it to the current frame. Align!Button. Aligns the scene to match the alignment lines defined—on the frame given by theAt…button. Other frames are adjusted correspondingly. To sequence through all the possible solutions,control-click this button. Solver Control Panel Go!Button. Starts the solving process, after tracking is complete. Master Reset. Button. Resets all cameras/objects and the trackers on them, though all Disabled camera/objects are left untouched. Control-click to clear the seed path, and optionally the seed FOV (after confirmation). Error. Number display. Root-mean-square error, in horizontal pixels, of all trackers associated with this object or tracker. Seeding Method.Upper drop-down list controlling the way the solver begins its solving process, chosen from the following methods Auto. List Item. Selects the automatic seeding(initial estimation) process, for a camera that physically moves during the shot. Refine. List item. Resumes a previous solving cycle, generally after changes in trackers or coordinate systems. Tripod. List Item. Use when the camera pans, tilts, and zooms, but does not move. Refine Tripod. List item. Resumes a previous solving cycle, but indicates that the camera was mounted on a tripod. Indirect. List Item. Use for camera/objects which will be seeded from links to other camera/objects, for example, a DV shot indirectly seeded from digital camera stills. Individual. List Item. Use for motion capture. The object s trackers are solved individually to determine their path, using the same feature on other “Individual” objects; the corresponding trackers are linked in one direction. Points. List Item. Seed from seed points, set up from the 3-D trackers panel. Use with on-set measurement data, or afterSet Allon the Coordinate Panel. You should still configure coordinate system constraints with this mode some hard locks and/or distance constraints. Path. List Item. Uses the camera/object s seed path as a seed, for example, from a previous solution or a motion-controlled camera. Disabled. List Item. This camera/object is disabled and will not be solved for. Directional Hint. Second drop-down list. Gives a hint to speed the initial estimation process, or to help select the correct solution, or to specify camera timing for “Individual” objects. Chosen from the following for Automatic objects Automatic. List Item. In automatic seeding mode, SynthEyes can be given a hint as to the general direction of motion of the camera to save time. With the automatic button checked, it doesn’t need such a hint. Left. List Item. The camera moved generally to its left. Right. List Item. The camera moved generally to its right. Up. List Item. The camera moved generally upwards. Down. List Item. The camera moved generally downwards. Push In. List Item. The camera moved forward (different than zooming in!). Pull Back. List Item. The camera moved backwards (different than zooming out!). Camera Timing Setting. The following items are displayed when “Individual” is selected as the object solving mode. They actually apply to the entire shot, not just the particular object. Sync Locked. List Item. The shot is either the main timing reference, or is locked to it (ie, gen-locked video camera). Crystal Sync. List Item. The camera has a crystal-controlled frame rate (ie a video camera at exactly 29.97 Hz), but it may be up to a frame out of synchronization because it is not actually locked. Loosely Synced. List item. The camera s frame rate may vary somewhat from nominal, and will be determined relative the reference. Notably, a mechanical film camera. Slow but sure. Checkbox. When checked, SynthEyes looks especially hard (and longer) for the best initial solution. Constrain. Checkbox for experts. When on, constraints set up using the coordinate system panel are applied rigorously, modifying the tracker positions. When off, constraints are used to position, size, and orient the solution, without deforming it. Seealignment vs constraints. Hold.Animated Button. Use to create hold regions to handle shots with amix of normal and tripod-modesections. Begin. Spinner and checkbox. Numeric display shows an initial frame used by SynthEyes during automatic estimation. With the checkbox checked, you can override the begin frame solution. Either manually or automatically, the camera should have panned or tilted only about 30 degrees. If the camera does something wild between the automatically-selected frames, or if their data is particularly unreliable for some reason, you can manually select the frames instead. The selected frame will be selected as you adjust this, and the number of frames in common shown on the status line. End. Spinner and checkbox. Numeric display shows a final frame used by SynthEyes during automatic estimation. With the checkbox checked, you can override the end frame solution. World size. Spinner. Rough estimate of the size of the scene, including the trackers and motion of the camera. Transition Frms. Spinner. When trackers first become usable or are about to become unusable, SynthEyes gradually reduces their impact on the solution, to maintain an undetectable transition. The value specifies how many frames to spread the transition over. Filter Frms. Spinner. Controls post-solving path filtering. If this control is set to 3, say, then each frame s camera position is a (weighted) average of its position within 3 frames earlier and 3 frames later in the sequence. A larger number creates a smoother path, butincreaseserrors. Overall Weight. Spinner. Defaults to 1.0. Multiplier that helps determine the weight given to the data for each frame from this object s trackers. Lower values allow a sloppier match, higher values cause a closer match, for example, on a high-resolution calibration sequence consisting of only a few frames.WARNING This control is for experts and should be used judiciously and infrequently. It is easy to use it to mathematically destabilize the solving process, so that you will not get a valid solution at all. Keep near 1. More. Button. Brings up or takes down the Hard and Soft Lock Controls dialog. Axis Locks. 7 Buttons. When enabled, the corresponding axis of the current camera or object is constrained to match the corresponding value from the seed path. These constraints are enforced either loosely after solving, with Constrain off, or tightly during solving, with Constrain on. See the section onConstraining Camera or Object Position. Animated. Right-click to remove a key on the current frame. L/R. Left/right axis (ie X) F/B. Front/back axis (Y or Z) U/D. Up/down axis (Z in Z-up or Y in Y-up) FOV. Camera field of view (available/relevant only for Zoom cameras) Pan. Pan angle around ground plane Tilt. Tilt angle up or down from ground plane Roll. Roll angle from vertical Never convert to Far.Normally, SynthEyes monitors trackers during 3-D solves, and automatically converts trackers to Far if they are found to be too far away. This strategy backfires if the shot has very little perspective to start with, as most trackers can be converted to far. Use this checkbox if you wish to try obtaining a 3-D solve for your nearly-a-tripod shot. Coordinate System Control Panel Tracker Name. Edit. Shows the name of selected tracker, or change it to describe what it is tracking. Camera/Object. Drop-down list. Shows what object or camera the tracker is associated with; change it to move the tracker to a different object or camera on the same shot (or, you can clone it there for special situations). Entries beginning with asterisk(*) are on a different shot with the same aspect and length; trackers may be moved there, though this may adversely affect constraints, lights, etc. *3. Button. Starts and controls three-point coordinate setup mode. Click it once to begin, then click on origin, on-axis, and on-plane trackers in the camera view, 3-D viewports, or perspective window. The button will sequence through Or, LR, FB, and Pl to indicate which tracker should be clicked next. Click this button to skip from LR (left/right) to FB (front/back), or to skip setting other trackers. After the third tracker, you will have the opportunity to re-solve the scene to apply the new settings. Seed Lock Group X, Y, Z.Buttons. Multi-choice buttons flip between X, X+, X-; Y, Y+, Y-; and Z, Z+,Z- respectively. These buttons control which possible coordinate-system solution is selected when there are several possibilities. Only significant when the tracker is locked on one or two axes. X, Y, Z. Spinners. An initial position used as a guess at the start of solving (if seed checkbox on), and/or a position to which the tracker is locked, depending on the Lock Type list. Seed. Mode button. When on, the X/Y/Z location will be used to help estimate camera/object position at the start of solving, if Points seeding mode is selected. Peg. Mode button. If on, and the Solver panel s Constrain checkbox is on, the tracker will be pegged exactly, as selected by the Lock Type. Otherwise, the solver may modify the constraints to minimize overall error. See documentation for details and limitations. Far. Mode button. Turn on if the tracker is far from the camera. Example If the camera moved 10 feet during the shot, turn on for any point 10,000 feet or more away. Far points are on the horizon, and their distance can not be estimated. This button states yourwish, SynthEyes may solve a tracker as far anyway, if it is determined to have too little perspective. Lock Type. Drop-down list. Has no effect if Unlocked. The other settings tell SynthEyes to force one or more tracker position coordinates to 0 or the corresponding seed axis value. Use to lock the tracker to the origin, the floor, a wall, a known measured position, etc. See the section onLock Mode Details. If you select several trackers, some with targets, some without, this list will be empty—right-click the Target Point button to clear it. Target Point. Button. Use to set up links between trackers. Select one tracker, click the Target Point button to select the target tracker by name. Or, ALT-click (Mac Command-Left-Click) the target tracker in the camera view or 3-D viewport. If the trackers are on the same camera/object, the Distance spinner activates to control the desired distance between the trackers. You can also lock one or more of their coordinates to be identical, forcing them parallel to the same axis or plane. If the trackers are on different camera/objects, you have created a link the two trackers will be forced to the same location during solving. If two trackers track the same feature, but one tracker is on a DV shot, the other on digital camera stills, use the link to make them have the same location. Right-click to remove an existing target tracker. Dist. Spinner. Sets the desired distance between two trackers on the same object. Solved. X, Y, Z numbers. After solving, the final tracker location. Error. Number. After solving, the root-mean-square error between this tracker s predicted and actual positions. If the error exceeds 1 pixel, look for tracking problems using the Tracker Graph window. [FAR]. This will show up after the error value, if the tracker has been solved as far. Set Seed. Button. After solving, sets the computed location up as the seed location for later solver passes using Points mode. All. Button. Sets up all solved trackers as seeds for subsequent passes. Exportable. Checkbox. Uncheck this box to tell savvy export scripts not to export this tracker. For example, exporting to a compositor, you may want only a half dozen of a hundred or two automatically-generated trackers to be exported and create a new layer in the compositor. Non-exportable points are shown in a different color, somewhat closer to that of the background. 3-D Control Panel Creation Mesh Type. Drop-down. Selects the type of object created by the Create Tool. Create Tool. Mode button. Clicking in a 3-D viewport creates the mesh object listed on the creation mesh type list, such as a pyramid or Earthling. Most mesh objects require two drag sequences to set the position, size, and scale. Note that mesh objects are different than objects created with the Shot Menu s Add Moving Object button. Moving objects can have trackers associated with them, but are themselves null objects. Mesh objects have a mesh, but no trackers. Often you will create a moving object and its trackers, then add a mesh object(s) to it after solving to check the track. Object name. Editable drop-down. The name of the object selected in the 3-D or camera viewports. Changeable. Delete. Button. Deletes the selected object. Lock Selection. Mode button. Locks the selection in the 3-D viewport to prevent inadvertent reselection when moving objects. World/Object. Mode button. Switches between the usual world coordinate system, and the object coordinate system where everything else is displayed relative to the current object or camera, as selected by the shot menu. Lets you add a mesh aligned to an object easily. Move Tool. Mode button. Dragging an object in the 3-D viewport moves it. Rotate Tool. Mode button. Dragging an object in the 3-D viewport rotates it about the axis coming up out of the screen. Scale Tool. Mode button. Dragging an object in the 3-D viewport scales it uniformly. Use the spinners to change each axis individually. Make/Remove Key., Button. Adds or removes a key at the current frame for the currently-selected object. Show/Hide. Button. Show or hide the selected mesh object. Object color. Color Swatch. Object color, click to change. X/Y/Z Values. Spinners. Display X, Y, or Z position, rotation or scale values, depending on the currently-selected tool. Size. Spinner. This is an overall size spinner, use it when the Scale Tool is selected to change all three axis scales in lockstep. Whole. Button. When moving a solved object, normally it moves only for the current frame, allowing you to tweak particular frames. If you turn on Whole, moving the object moves the entire path, so you can adjust your coordinate system without using locks. If you do this, you should set up some locks subsequently and switch to Point or Path seeding, or you will have to readjust the path again if you re-solve.Hint Whole mode has some rules to decide whether or not to affect meshes. To force it to include all meshes in the action, turn onWhole affects mesheson the 3-D viewport and perspective window s right-click menu. Blast. Button. Writes the entire solved history onto the object s seed path, so it can be used for path seeding mode. Reset. Button. Clears the object s solved path, exposing the seed path. Cast Shadows. (Mesh) Object should cast a shadow in the perspective window. Catch Shadows. (Mesh) Object should catch shadows in the perspective window. Back Faces. Draw the both sides of faces, not only the front. Invert Normals. Make the mesh normals point the other way from their imported values. Lighting Control Panel New Light. Button. Click to create a new light in the scene. Delete Light. Button. Delete the light in the selected-light drop-down list. Selected Light. Drop-down list. Shows the select light, and lets you change its name, or select a different one. Far-away light. When checked, light is a distant, directional, light. When off, light is a nearby spotlight or omnidirectional(point) light. Compute over frames This, All, Lock. In the (normal) This mode, the light s position is computed for each frame independently. In the All or Lock mode, the light s position is averaged over all the frames in the sequence. In the All mode, this calculation is performed repeatedly for “live updates.” In the Lock mode, the calculation occurs only when clicking the Lock button. New Ray. Button. Creates a new ray on the selected light. Delete Ray. Button. Delete the selected ray. Previous Ray ( ). Button. Switch to the previous lower-numbered ray on the selected light. Ray Number. Text field. Shows something like 1/3 to indicate ray 1 of 3 for this light. Next Ray ( ). Button. Switch to the next higher ray on the selected light. Selected Ray Source. Mode button. When lit up, click a tracker in the camera view or any 3-D view to mark it as one point on the ray. Target. Mode button. When lit up, click a tracker in the camera view or any 3-D view to mark it as one point on the ray. If the source and target trackers are the same, it is a reflected-highlight tracking setup, and the Target button will show “(highlight).” For highlight tracking to be functional, there must be a mesh object for the tracker to reflect from. Distance. Spinner. When only a single ray to a nearby light is available, use this spinner to adjust the distance to the light. Leave at zero the rest of the time. Flex/Curve Control Panel Theflex/curvecontrol panel handles both object types, which are used to determine the 3-D position/shape of a curve in 3-D, even if it has no discernable point features. If you select a curve, the parameters of its parent flex (if any) will be shown in the flex section of the dialog. New Flex. Creates and selects a new flex. Left-click successively in a 3-D view or the perspective view to lay down a series of control points. Right-click to end. Delete Flex. Deletes the selected flex (even if it was a curve that was initially clicked). Flex Name List. Lists all the flexes in the scene, allowing you to select a flex, or change its name. Moving Object List. If the flex is parented to a moving object, it is shown here. Normally, “(world)” will be listed. Show this 3-D flex. Controls whether the flex is seen in the viewports or not. Clear. Clears any existing 3-D solution for the flex, so that the flex s initial seed control points may be seen and changed. Solve. Solves for the 3-D position and shape of the flex. The control points disappear, and the solved shape becomes visible. All. Causes all the flexes to be solved simultaneously. Pixel error. Root-mean-square (~average) error in the solved flex, in horizontal pixels. Count. The number of points that will be solved for along the length of the flex. Stiffness. Controls the relative importance of keeping the flex stiff and straight versus reproducing each detail in the curves. Stretch. Relative importance of (not) being stretchy. Endiness. (yes, made this up) Relative importance of exactly meeting the end-point specification. New Curve. Begins creating a new curve—click on a series of points in the camera view. Delete. Deletes the curve. Curve NameList.Shows the currently-selected curves name among a list of all the curves attached to the current flex, or all the unconnected curves if this one is not connected. Parent Flex List.Shows the parent flex of this curve, among all of the flexes. Show.Controls whether or not the curve is shown in the viewport. Enable.Animated checkbox indicating whether the curve should be enabled or not on the current frame. For example, turn it off after the curve goes off-screen, or if the curve is occluded by something that prevents its correct position from being determined. Key all.When on, changing one control point will add a key on all of them. Rough.Select several trackers, turn this button on, then click a curve to use the trackers to roughly position the curve throughout the length of the shot. Truncate.Kills all the keys off the tracker from the current frame to the end of the shot. Tune.Snaps the curve exactly onto the edge underneath it, on the current frame. All.Brings up theCurve Tracking Controldialog, which allows this curve, or all the curves, to be tracked throughout an entire range of frames.
https://w.atwiki.jp/v2cwiki/pages/189.html
概要 備考 [T20110217]以降でポップアップのリンク先を開く場合、ネットワーク接続の許可が必要になりました。${V2CSCRIPT Fr}を、${V2CSCRIPT SFr}に変更してください。 元レス http //yy61.60.kg/test/read.cgi/v2cj/1252074124/352 http //yy61.60.kg/test/read.cgi/v2cj/1365215326/307 設定方法 1.こちらの移動先から PopupStatusNicovideo.js をダウンロードする。 2.ファイルを解凍しスクリプトとフォルダすべてをV2C保存用フォルダのscriptフォルダに入れる。(scriptフォルダがなければ作成する。) 3.V2C保存用フォルダのURLExec2.datの任意の箇所に下記のような内容を記述する。(URLExec2.datがなければメモ帳等のテキストエディタを利用し文字コードをshift-jisにして作成する。) http //(www\.|tw\.|es\.|de\.|)nicovideon?\.jp/(? (? watch|thumb)(? _naisho|_result)?(? \?v=|/)|\?p=)(\w+)http //$1nicovideo.jp/watch/$2${V2CSCRIPT SFr} PopupStatusNicovideo.js http //tn-skr\.smilevideo\.jp/smile\?i=(\d+)http //www.nicovideo.jp/watch/sm$1${V2CSCRIPT SFr} PopupStatusNicovideo.js http //(? www\.)?smilevideo\.jp/view/(\d+)http //www.nicovideo.jp/watch/sm$1${V2CSCRIPT SFr} PopupStatusNicovideo.js http //(? (? nicopon\.jp|home\.1555\.info)/(? video/(? player|src)|getflv)|nicosns\.inventor\.jp/download|(? www\.)?nicometer\.net/video|nicosen\.net|niconail\.info)/(\w+)http //www.nicovideo.jp/watch/$1${V2CSCRIPT SFr} PopupStatusNicovideo.js http //(? nico\.webdeki-hp\.com|jbbs\.livedoor\.jp/auto/5849)/\?(\w{2}\d+)$http //www.nicovideo.jp/watch/$1${V2CSCRIPT SFr} PopupStatusNicovideo.js 4.V2Cを再起動、または「メインメニュー」→「ファイル」→「再読み込み」→「URLExec2.dat」から、設定ファイルを再読み込み。 これでスレに貼られたニコニコ動画のURLにマウスオーバーするとその動画の情報がポップアップされるはずです。 URL判定の正規表現は配布されているImageViewURLReplace.datやURLExec.dat等を参考にしましょう。 コメント 名前 コメント ↓解決済み -- 名無しさん (2013-12-29 02 45 15) ニコニコ動画:GINZAになってからエラーが出るようです 下記を参照して修正して下さい http //yy61.60.kg/test/read.cgi/v2cj/1365215326/307 -- GINZAによる仕様変更 (2013-12-19 02 53 11)
https://w.atwiki.jp/mrfrtech/pages/87.html
Market Scenario Smart contracts are programs executed on blockchain platforms on the basis of preset conditions. The digitization of patient data, insurance information, and management of data can be lucrative for smart contracts being accepted. The global Smart Contracts in Healthcare Market Research report by Market Research Future (MRFR) covers latest trends in the industry and projections for growth and revenue for the forecast period (2020-2027). The COVID-19 pandemic and its implications for the market are explained in great detail. The global Smart Contracts in Healthcare Market Research size can reach USD 208.1 million by 2024. It can register 48.2% CAGR over the forecast period. The decentralized nature of blockchain technology and its added security benefits for protecting patient data can bode well for the market. Huge cases of data breaches has led to healthcare organizations opting for the nascent solution. The shared ledgers can provide transparency during transactions and help in negotiating complex claims. Moreover, the procurement of health insurance by patients through smart contracts and elimination of signing paper contracts can bolster market demand significantly. Utilization of telemedicine for allowing communication between patients and doctors through smartphones can favor the market. Smart contracts can provide protection to patient data and store it on the blockchain. But lack of technical personnel capable of integrating smart contracts in existing systems can hamper market growth. COVID-19 Analysis The COVID-19 pandemic has proven to be a valid testing ground for all digital technologies as blockchain aims to provide an additional moat of security to healthcare organizations. Smart contracts can be used in providing solutions for COVID-19 testing and data management. The ability to attain the right data from state agencies, insurance companies, and health clinics to get insurance and provide the right equipment to patients in time constraints can be achieved rapidly. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8074 Competitive Outlook Guardtime, IBM Corporation, Patientory, Chronicled, Proof.Work, SmartData Enterprises, Factom, Gem, Hashed Health, iSolve, SimplyVital Health, Microsoft Corporation, FarmaTrust, Blockpharma, Medicalchain, and PokitDok, Inc are key players in the global smart contracts in healthcare market. Collaborations, agreements, and partnerships are major strategies of these companies. Segmentation Ethereum to be the Leading Blockchain Platform Ethereum is expected to be the leading blockchain platform in the smart contracts in healthcare market. This is attributed to execution of smart contracts on virtual machines. Its application in running comparisons of interactions between drugs and genes and storage of data in an efficient manner. Supply Chain Management to be Pivotal Application Supply chain management is expected to capture a large market share owing to the transparency provided by the platform in all steps in the value chain. This is exemplified by the use of blockchain networks by Chronicled, a U.S. company, for ensuring the safe arrival and departure of goods as well as use of law enforcement to check for suspicious activity. Pharmaceutical Companies to be Biggest End-user Pharmaceutical companies are expected to be the biggest end-user owing to stringent government laws in preventing sale of fraudulent medicines and tracing of medical goods. Regional Analysis North America Touted to Dominate Global Market North America is touted to dominate the global smart contracts in healthcare market owing to increasing digitization in the healthcare sector and a large healthcare budget by the U.S. Protection of patient data and assurance of seamless transactions are two major points driving regional market growth Industry News Ripple has announced the use of Federated Sidechains to keep its XRL Ledger lean enough to accept payments as well as accept user requests for smart contracts. The new feature can incorporate functionalities and issue tokens between chains. Access Report Details @ https //www.marketresearchfuture.com/reports/smart-contracts-healthcare-market-8074 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Trending Report** Application Management Services Market Open Source Intelligence (OSINT) Market https //www.scutify.com/articles/2022-04-25-b2b-telecommunication-market-research-focused-on-the-core-business-key-vendors-development- https //www.scutify.com/articles/2022-04-25-enterprise-file-synchronization-and-sharing-market-size-focused-on-the-core-business-key-vendors https //blogfreely.net/pranali004/social-media-security-market-companies-focused-on-the-core-business-global About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/mynote/pages/49.html
Mencoder Fedora core 6 de mencoder 1.Download http //www.mplayerhq.hu/design7/dload.html ここから最新のバージョンのMplayerを取ってきて適当なディレクトリに保存。 今回は「MPlayer v1.0rc1 source」を取ってきました。 次に解凍 保存したディレクトリに行き # bzip2 -cd MPlayer-1.0rc1.tar.bz2 | tar xf - とすると「MPlayer-1.0rc1 」というディレクトリができるのでそこへ移動(#cd MPlayer-1.0rc1 ) 2.Install いつもの同じインストール方 #./configure #make #make install 3.Use 一応使ってみる mplayerとうって下のように出たら成功 # mplayer MPlayer 1.0rc1-4.1.2 (C) 2000-2006 MPlayer Team CPU Genuine Intel(R) CPU 1300 @ 1.66GHz (Family 6, Model 14, Stepping 8) CPUflags MMX 1 MMX2 1 3DNow 0 3DNow2 0 SSE 1 SSE2 1 Compiled for x86 CPU with extensions MMX MMX2 SSE SSE2 Usage mplayer [options] [url|path/]filename 4.Simulation option mencoder "mf //d*.jpg" -mf type=jpg fps=30 -o output.mpg -ovc lavc -lavcopts vcodec=mpeg4 jpegは連番d000.jpg d001.jpg d002.jpg ・・・ (純ffmpegとちがってmencoderはすこし融通がきく、ffmpegは数字のみの連番のみ) 各オプションは以下の通り -mf type=jpg [結合するパラパラマンガ用画像のフォーマット] fps=30 [frame per secondつまり1秒間に何フレーム(画像)入れるかという設定] -o output.mpg [出力ファイルの名前指定] -ovc lavc [Output Video Codec libavcodec(- lavcのこと)つまり出力するときに使用するコーデックの指定] -lavcopts [libavcodecのオプション指定vcodec=はビデオコーデックの指定?] mencoder "mf //De*.png" -mf type=png fps=10 -o De.avi -ovc lavc -lavcopts vcodec=mpeg4 これぐらいがちょうどいい! その他のオプションはmencoder -ovc helpで見ましょう 後このページhttp //www.geocities.jp/ep3797/mencoder_03.html 5.vcodecについて Windowsとの互換をもたせるため(数の原理でしかたなくWindows上でも再生できるようにしてやる)、 コーデックをいれてない綺麗なWindowsMediaplayerで再生できたのはコーデックが以下のものだけ。 msmpeg4v2 wmv1 wmv2 これらを MS PowerPoint上で挿入してやってもOK。 参照 ここが一番わかりやすい http //club.pep.ne.jp/~tamubun/computer/mplayer.html http //www.nanbu.com/~nanbu/keizi_show1_2.php?category1key= keizikey=1133493698000000059 PHPSESSID=0885edd81c96598316f8053d99d38885 http //rctools.sourceforge.jp/pukiwiki/index.php?cmd=read page=soccerwindow2%2F%C6%B0%B2%E8%BA%EE%C0%AE http //vision.kuee.kyoto-u.ac.jp/~nob/doc/movie/movie.html Install方法2 x264のインストール http //www.videolan.org/developers/x264.html 依存- sync 依存- git Memo http //ha2.seikyou.ne.jp/home/Vict/public/programing/vlc.html http //journal.mycom.co.jp/column/osx/163/ http //journal.mycom.co.jp/column/osx/163/index.html http //d.hatena.ne.jp/from_kyushu/20080414/git_on_mac http //d.hatena.ne.jp/foo1345/20080704 http //wildlifesanctuary.blog38.fc2.com/blog-entry-79.html
https://w.atwiki.jp/bloggertemplate/pages/22.html
Choose from a variety of Blogger logos to add to your page. b widget id= BloggerButton1 locked= false title= type= BloggerButton b includable id= main div class= widget-content a href= http //www.blogger.com img alt= Powered By Blogger expr src= data fullButton / /a b include name= quickedit / /div /b includable /b widget
https://w.atwiki.jp/touhoukashi/pages/405.html
【登録タグ O SYNC.ART'S ソラとトキと二色のチョウ 大空魔術 ~ Magical Astronomy 曲 珠梨】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/vocalive/pages/23.html
このページ名(Name of this Page)→【AR Live Nicofarre他】 メニューMENU ARライブ ニコファーレ他 AR Live Nicofarre他 Augmented Reality (AR) Live Concert and Nicofarre etc. Augmented Reality (AR) Technology Nicofarre (ニコファーレ) http //nicofarre.jp/ LED Format of Nicofarre (ニコファーレ) http //nicofarre.jp/smarty.php?tmpl=led_format.html sctn=led_format 施設案内 http //nicofarre.jp/smarty.php?tmpl=information.html sctn=information ニコファーレがMikuMikuDanceに対応するらしい件 http //vocaloid.blog120.fc2.com/blog-entry-10753.html [GUMI誕生祭2012 in ニコファーレ ~Megpoid 3rd Anniversary~ 特設ページ] Start from June 26, 19pm-JST http //live.nicovideo.jp/gate/lv94924972 http //www.ssw.co.jp/products/vocal3/megpoid/hb/index.html LIVE/日本/GUMI誕生祭 Megpoid 3rd Anniversary AR Live at Nicofarre Tokyo Japan 2012 http //www18.atwiki.jp/vocalive/editx/162.html News and Reports AR技術の粋を結集させた「GUMI誕生祭2012」が未来すぎる http //ascii.jp/elem/000/000/705/705001/ Asahi News ボカロ「GUMI」ライブ ニコ生でもリアル体験 http //www.asahi.com/culture/update/0626/TKY201206260407.html Live concert event at Nicofarre by 八王子P and others. 八王子P「electric love」パーティ - Sweet Devil http //www.nicovideo.jp/watch/sm16945608 http //www.hachiojip.jp/electriclove/ https //www.youtube.com/watch?v=CAH2nbx0HMc 2011.11.26 VOCAFARRE VOCALOID AR LIVE 歌声合成ソフト「VOCALOID(ボーカロイド)」の新バージョン「VOCALOID3」の発売を記念し、 次世代ライブハウス「ニコファーレ」で、VOCALOIDイベント『ボカファーレ』を開催いたします。 【日時】 12月16日(金)19時開場 19時半開演~21時閉演(予定) 【会場】 「ニコファーレ」(東京都港区六本木7-14-23) 【内容】 ・ VOCALOID3キャラクターによるARライブ 株式会社IMAGICAの「ライブグラフィックスサービス」を利用したAR(拡張現実)ライブを披露します。 当日のライブ会場で撮影している映像に、VOCALOID3キャラクターのCGをリアルタイムで付加し、 VOCALOID3キャラクターが現実にライブを行っているかのような映像をお楽しみいただけます。 http //www.yamaha.co.jp/news/2011/11112201.html Vocafarre AR Live Conference part1 http //www.youtube.com/watch?v=t0XgKrKlzBk http //www.youtube.com/watch?v=QbkmVbTyXvU リアルタイムでモーションキャプチャして、CGでライブ投影するシステム VOCAFARRE AR Live Conference part2 http //www.youtube.com/watch?v=jiWQarF5hfY (ボカファーレ動画の5分目以降) ARライブイベント『ボカファーレ』総集編【ローソンチャンネル第9回放送】 Vocaloid 3-Gumi 3 Ar Nico Vocafarre http //www.youtube.com/watch?v=8tISbRy_lHA http //www.nicovideo.jp/watch/1324953135 2011.11.26 VOCAFARRE VOCALOID AR LIVE VOCAFARRE - Introductions / Demos / Full Concert http //www.youtube.com/watch?v=t0XgKrKlzBk The concert features Virtual Reality (VR) and Augmented Reality (AR) effects using the voices and characters created for the new Vocaloid3 engine promoted by Yamaha. The audience does not see the characters live on-stage. The characters are superimposed with the live action and the layered performance is displayed on screens positioned on either side of the audience, which is also how we see it in the streamed vid. VOCALOID3 AR ライブ http //www.youtube.com/watch?v=iigSx4y76-0 VY1 VOCAFARRE OPENING http //www.youtube.com/watch?v=dNzJferU8gg VOCAFARRE 【Aoki Lapis】Daydream Flight [Vocaloid3] 【i-style project】 http //www.youtube.com/watch?v=7FG2U0_07N8 http //www.youtube.com/watch?v=sNXTH67i2DM Composer みうみう Vocals Lapis Aoki By i-styleproject VOCAFARRE 【Aoki Lapis】 Little Wish 【i-style project】 http //www.youtube.com/watch?v=W1D_L4hTM8s 【Gumi・ Akikoroid-chan】サイバーサンダーサイダ【VocaFarre】 http //www.youtube.com/watch?v=VLzMC8t4SsQ [GUMI,Akiko] Cyber Thunder Cider AR LIVE VOCAFARRE http //www.youtube.com/watch?v=6tCRB6tOwxM NG sound [GUMI] Love Droid AR LIVE VOCAFARRE http //www.youtube.com/watch?v=x4n9PHGqMQE [GUMI,Akiko] メガネの向こうの世界 AR LIVE VOCAFARRE http //www.youtube.com/watch?v=CFRIN-75Q_M NG sound [GUMI] Megu Megu☆Fire Endless Night AR LIVE VOCAFARRE http //www.youtube.com/watch?v=V1ASO0c2aNY NG sound Vocafarre play list http //www.youtube.com/playlist?list=PL975BFAC82534130E Set list and INDEX 00 00 Introductions / Commentaries 22 30 Technology Demos 28 16 VOCAFARRE Intro 30 30 Tone Rion Demos 31 30 Five cute girls 34 05 Tone Rion trapped 36 15 Tone Rion - Future Driver 38 32 Aoki Lapis Demos 39 32 Aoki Lapis - Daydream Flight 45 13 Aoki Lapis - Little Wish 50 02 Akikoloid Demos 51 00 Akiko - Aoi Konbini de Aimashou 55 22 Akiko - Asu ni Nareba Mata Tsuzuku 58 58 Megpoid (Gumi) Demos 1 00 29 Gumi - Love Droid 1 04 12 Gumi - Megu Megu☆Fire Endless Night 1 08 26 Gumi / Akiko - Beyond the Spectacle of the World 1 12 26 Gumi / Akiko - Cyber Thunder Cider 1 15 52 Closing 1 17 48 Credits http //www.youtube.com/watch?v=t0XgKrKlzBk 【ライブ曲】 1曲目:「Vocafarre desu.」/ VY1V3 2曲目:「Future Diver (TV size)」/兎眠りおんwithでんぱ組.inc 3曲目:「Daydream Fright」/蒼姫ラピス 4曲目:「Little Wish」/蒼姫ラピス + みうみう 5曲目:「青いコンビニであいましょう」/あきこロイドちゃん 6曲目:「明日になればまた続く」/あきこロイドちゃん 7曲目:「LoveDroid」/GUMI 8曲目:「メグメグ☆ファイアーエンドレスナイト」/GUMI 9曲目:「メガネの向こうの世界」/GUMI あきこロイドちゃん 10曲目:「サイバーサンダーサイダー」/GUMI あきこロイドちゃ http //www.nicovideo.jp/watch/1324953135 DIGITAL CONTENT EXPO 2011 2011.10.20 thu - 22 sat Digital Content Expo. http //dcexpo.jp/ (Japanese) http //dcexpo.jp/en/ (English) 場所:日本科学未来館 Location National Museum of energing Science and Innovation http //www.miraikan.jst.go.jp/ その他の参加プログラム 展示 http //www.dcexpo.jp/program/others/tenji_others.php#OT201126 First AR Live concert at National Museum of energing Science and Innovation in Tokyo, Japan http //www.dcexpo.jp/2012/index.html DCEXPO2011_VOCALOID3 x Live AR_HD版 http //www.youtube.com/watch?v=t8Lf8o_CXOU This video clip is "VOCALOID3 x LiveAR" at DIGITAL CONTENT EXPO 2011 in Tokyo, JAPAN, 2011. デジタルコンテンツEXPO2011で披露した、VOCALOID3によるLiveARステージの映像です。 キャスト VOCALOID3 Megpoid (c) INTERNET Co., Ltd. あきこロイドちゃん (c) LAWSON, INC./Yamaha Corporation 蒼姫ラピス (c) i-style project 2011 未夢フレンズ CHIYOMI RISA MC サンキュータツオ・有野いく セットリスト VOCALAWSON desu. / あきこロイドちゃん 曲・詞 / うたたP 青いコンビニであいましょう / あきこロイドちゃん 曲・詞 / エハミック MMDモデル / さぼてん 振付 / SAM 星間飛行 / VOCALOID3 Megpoid Power 曲 / 菅野よう子 詞 / 松本隆 MMDモデル / ままま 振付 / ジョニー MMDモーションデータ / しばしゅー メグメグ☆ファイアーエンドレスナイト / VOCALOID3 Megpoid Sweet 曲・詞 / samfree MMDモデル / ままま 振付 / 榊音結依 MMDモーションデータ / 四月一日 メガネの向こうの世界 / VOCALOID3 Megpoid Whisper あきこロイドちゃん 曲・詞 / キャプテンミライ MMDモデル / ままま(Megpoid)、さぼてん(あきこロイドちゃん) 振付 / SAM 協力 SAM 株式会社インターネット 株式会社ローソン i-style project(株式会社サーファーズパラダイス・株式会社スタジオディーン) 株式会社ドワンゴ 株式会社ニワンゴ 園田哲也 著作・制作 株式会社IMAGICA 財団法人デジタルコンテンツ協会 株式会社プレミアムエージェンシー ヤマハ株式会社 DIGITAL CONTENT EXPO 2009-2010 HRP-4C Dance 1/2 (Cybernetic Human HRP-4C, Miim) http //www.youtube.com/watch?v=xcZJqiUrbnI This is a video clip of Dance performance with humanoid robot Cybernetic Human HRP-4C, Miim , at DIGITAL CONTENT EXPO held in Tokyo in October, 2010. 2010年10月に東京で開催された DIGITAL CONTENT EXPO で初めて公開された"HRP-4C 未夢"によるダンスパフォーマンスの映像です。 産総研、専門知識なしで人間型ロボットの動作が組めるソフト「Choreonoid」開発 歌って踊れるようになった女性型ロボット「HRP-4C」 http //ascii.jp/elem/000/000/563/563034/ 産総研ロボットHRP-4C未夢ミーム(miimu) 2009 - 2010 CEATEC JAPAN http //www.youtube.com/watch?v=uP6Te5XbTF8 Cybernetic Humanoid Robot HRP-4C made in Japan HRP-4C Miimu data Hight 158cm, Weight 43kg(include Battery) HRP-4Cは、身長158cm、体重43kg(バッテリー含む) 【初音ミク】 VocaListenerで歌うHRP-4C未夢 【ぼかりす+ぼかうお】 http //www.youtube.com/watch?v=77colQZcaU0 これは 「VocaListener 人間の歌唱をお手本として歌声合成パラメータを自動推定するシステム」 http //staff.aist.go.jp/t.nakano/VocaListener/index-j.html 及び 「VocaWatcher 人間の歌唱をお手本としてロボットの顔動作を自動生成するシステム」 のデモンストレーション動画を掲載させて頂いたものです。 http //staff.aist.go.jp/t.nakano/VocaWatcher/index-j.html 使用楽曲 RWC-MDB-P-2001 No.7「PROLOGUE」 ロボット HRP-4C 未夢 http //www.aist.go.jp/aist_j/press_release/pr2009/pr20090316/pr20090316.html ユーザ歌唱 サリヤ人 様 http //www.nicovideo.jp/mylist/1175696 参考(技術情報) VocaListener へ、新たにブレス音(息継ぎ音)自動検出技術を追加して、ブレスも真似た歌声合成を行いました。また、HRP-4C の顔運動パラメータとして「顔の向き」「口と目の開き」「視線」から顔表情と頭の動作を生成し、さらに VocaListener によって得られた歌詞の時刻情報から「唇の形状」を制御しています。 詳細は以下のページをご覧ください。 「VocaListener(ボーカリスナー)で歌うサイバネティックヒューマン HRP-4C 未夢(ミーム)」 http //staff.aist.go.jp/t.nakano/VocaWatcher/index-j.html 開発者による産総研ロボット&ボーカロイドの解説 CEATEC Japan http //www.youtube.com/watch?v=IUindRYXNKs YAMAHAの久湊さん(VOCALOID)と産総研の中岡さん(HRP-4C 未夢)による、CEATEC コラボレーションの解説 http //gajetdaisuke.com/archives/091010_220716.php Android Video http //www.youtube.com/watch?v=MY8-sJS0W1I その他 [あきこロイドちゃん(非売品)] [蒼姫ラピス]Aoki Lapis OSTERさんのライブ in ニコファーレ http //nicofarre.jp/event.php?id=68 http //live.nicovideo.jp/watch/lv74149166 蒼姫ラピス AR ダウンロード http //i-style.surpara.com/ar/ 蒼姫ラピスのARページ(中国語版)を公開 http //i-style.surpara.com/cha/ar/ 蒼姫ラピス i-style project http //i-style.surpara.com [あきこロイドちゃん] 【ライブPV】からあげクンの歌 / あきこロイドちゃん (Akikoloid-chan) http //www.youtube.com/watch?v=_hieNqdR_OI からあげクンの歌 お披露目ライブ https //www1.lwp.jp/krgsong/ https //www1.lwp.jp/krgsong/?song=4453 からあげクンへの想いを歌詞として募集し、公式ソングをつくるプロジェクト。多数の応募によって、ついに『からあげクンの歌』が完成しました! ▼LAWSON公式Twitter http //twitter.com/akiko_lawson ▼LAWSON公式Facebookページ http //www.facebook.com/lawson.fanpage ▼LAWSON公式mixiページ http //page.mixi.jp/view_page.pl?page_id=358 キャンペーンサイト:http //krgsong.lawson.jp/ 作詞:RICA X / brunhild@mstwS / ふぁー / モックン / nme_greone /mutsuki0831 / 小西康陽 作曲:小西康陽 音声:エハミック 振付:COCO(しおしお) ローソン×VOCALOIDキャンペーンのからあげクンの歌を作るキャンペーンで応募しました。 投票してくれると喜びます。 http //www.nicovideo.jp/watch/sm15868351 歌詞、投票、PVはこちら→https //www1.lwp.jp/krgsong/?song=4453 【あきこロイドちゃん】青いコンビニであいましょう 作:エハミック Nico Link http //www.nicovideo.jp/watch/sm15531682 Producer エハミック (ehamkiku) http //www.youtube.com/watch?v=Nm2gw5nrSF8 ―――――――――――――――――――――――
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【登録タグ E めらみぽっぷ 凋叶棕 少女が見た日本の原風景 曲 望】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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